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Theodore Murphy
Theodore Murphy

Game Mario Bros


Few video games can claim the distinction of being in the general consciousness for decades, spanning different generations. Super Mario (? wiki) is one of, if not the only one, that has made great strides in this area.




Game Mario Bros



There's almost no one on the planet who has not heard of the Italian plumber in overalls who goes by the name of Mario. Those who have never played the game may not be aware of his humble beginnings but they have in some shape or form, heard of him.


Mario Bros.[a] is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.


An updated version of Mario Bros. is included as a mini game in all of the Super Mario Advance series and numerous other games. Mario Bros. has been re-released through Nintendo's online stores for later systems.


Mario Bros. features two plumbers,[6] Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there.[7] The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back. Each phase is a series of platforms with pipes at each corner of the screen, along with an object called a "POW" block in the center. Phases use wraparound, meaning that enemies and players that go off to one side will reappear on the opposite side. The game continues until the player loses all lives.


A fifth enemy, fireballs, fly around the screen instead of sticking to platforms. They come in two variants, red and green. The green ones are faster, but disappear after a short period of time, while the red ones bounce about and don't disappear until they are hit from below. Later in the game, icicles form under the platforms and at times on the top of the pipes and fall loose.


Mario Bros. was created by Shigeru Miyamoto and Gunpei Yokoi, two of the lead developers for the video game Donkey Kong. In Donkey Kong, Mario dies if he falls too far. For Mario Bros., Yokoi suggested to Miyamoto that Mario should be able to fall from any height, which Miyamoto was not sure of, thinking that it would make it "not much of a game." He eventually agreed, thinking it would be okay for him to have some superhuman abilities. He designed a prototype that had Mario "jumping and bouncing around", which he was satisfied with. The element of combating enemies from below was introduced after Yokoi suggested it, observing that it would work since there were multiple floors. However, it proved to be too easy to eliminate enemies this way, which the developers fixed by requiring players to touch the enemies after they've been flipped to defeat them. This was also how they introduced the turtle as an enemy, which they conceived as an enemy that could only be hit from below.[8] Because of Mario's appearance in Donkey Kong with overalls, a hat, and a thick moustache, Shigeru Miyamoto thought that he should be a plumber as opposed to a carpenter, and designed this game to reflect that.[9] Another contributing factor was the game's setting: it was a large network of giant pipes, so they felt a change in occupation was necessary for him.[7] The game's music was composed by Yukio Kaneoka.[10]


A popular story of how Mario went from Jumpman to Mario is that an Italian-American landlord, Mario Segale, had barged in on Nintendo of America's staff to demand rent, and they decided to name Jumpman after him.[11] Miyamoto also felt that the best setting for this game was New York because of its "labyrinthine subterranean network of sewage pipes."[7] The pipes were inspired by several manga, which Miyamoto states feature waste grounds with pipes lying around. In this game, they were used in a way to allow the enemies to enter and exit the stage through them to avoid getting enemies piled up on the bottom of the stage. The green coloring of the pipes, which Nintendo late president Satoru Iwata called an uncommon color, came from Miyamoto having a limited color palette and wanting to keep things colorful. He added that green was the best because it worked well when two shades of it were combined.[8]


Mario Bros. introduced Mario's brother, Luigi, who was created for the multiplayer mode by doing a palette swap of Mario.[9] The two-player mode and several aspects of gameplay were inspired by Joust.[12] To date, Mario Bros. has been released for more than a dozen platforms.[13] The first movement from Mozart's Eine kleine Nachtmusik is used at the start of the game.[14] This song has been used in later video games, including Dance Dance Revolution Mario Mix[14] and Super Smash Bros. Brawl.[15]


Upon release, Mario Bros. was initially labeled as being the third game in the Donkey Kong series. For home video game conversions, Nintendo held the rights to the game in Japan, while licensing the overseas rights to Atari, Inc.[19]


Nintendo included Mario Bros. as a bonus in a number of releases, including Super Mario Bros. 3[31]and the Game Boy Advance's Super Mario Advance series[32] as well as Mario & Luigi: Superstar Saga,[33] The NES version is included as a piece of furniture in Animal Crossing for the GameCube, along with many other NES games, though this one requires the use of a Nintendo e-Reader and a North America-exclusive Animal Crossing e-Card.[34]


In 2004, Namco released an arcade cabinet containing Donkey Kong, Donkey Kong Jr. and Mario Bros. Mario Bros. was altered for the vertical screen used by the other games, with the visible play area cropped on the sides.


Mario Bros. was initially a modest success in arcades,[42] with an estimated 2,000 arcade cabinets sold in the United States by July 1983.[43] It went on to be highly successful in American arcades.[44][45] In Japan, Game Machine listed Mario Bros. on their July 15, 1983, issue as being the third most-successful new table arcade unit of the month.[46] In the United States, Nintendo sold 3,800 Mario Bros. arcade cabinets.[47] The arcade cabinets have since become mildly rare and hard to find.[48] Despite being released during the video game crash of 1983, the arcade game (as well as the industry) was not affected. Video game author Dave Ellis considers it one of the more memorable classic games.[49] To date in Japan, the Famicom version of Mario Bros. has sold more than 1.63 million copies, and the Famicom Mini re-release has sold more than 90,000 copies.[50][51] The Nintendo Entertainment System (NES) version went on to sell 2.28 million cartridges worldwide.[52] The Atari 2600 version also sold 1.59 million cartridges, making it one of the best-selling games of 1983.[53] This brings total Atari 2600, NES and Famicom Mini cartridge sales to 3.96 million units sold worldwide.


The 2009 Virtual Console re-release of the NES version later received mixed reviews, but received positive reviews from gamers.[38] In a review of the Virtual Console release, GameSpot criticized the NES version for being a poor port of the arcade version.[36] GameSpot criticized it, saying that not only is it a port of an inferior version, but it retains all of the technical flaws found in this version. It also criticizes the Mario Bros. ports in general, saying that this is just one of many ports that have been made of it throughout Nintendo's history.[citation needed] IGN complimented the Virtual Console version's gameplay, even though it was critical of Nintendo's decision to release an "inferior" NES port on the Virtual Console.[38] IGN also agreed on the issue of the number of ports. They said that since most people have Mario Bros. on one of the Super Mario Advance games, this version is not worth 500 Wii Points.[38] The Nintendo e-Reader version of Mario Bros. was slightly more well received by IGN, who praised the gameplay, but criticized it for lack of multiplayer and for not being worth the purchase because of the Super Mario Advance versions.[37]


The Super Mario Advance releases and Mario & Luigi: Superstar Saga all featured the same version of Mario Bros. (titled Mario Bros. Classic). The mode was first included in Super Mario Advance, and was praised for its simplicity and entertainment value.[54] IGN called this mode fun in its review of Super Mario World: Super Mario Advance 2, but complained that it would have been nice if the developers had come up with a new game to replace it.[55] Their review of Yoshi's Island: Super Mario Advance 3 criticizes it more so than in the review of Super Mario Advance 2 because Nintendo chose not to add multiplayer to any of the mini-games found in that game, sticking instead with an identical version of the Mario Bros. game found in previous versions.[56] GameSpot's review of Super Mario Advance 4: Super Mario Bros. 3 calls it a throwaway feature that could have simply been gutted.[32] Other reviewers were not as negative on the feature's use in later Super Mario Advance games. Despite its use being criticized in most Super Mario Advance games, a GameSpy review called the version found in Super Mario Advance 2 a blast to play in multi-player because it only requires at least two Game Boy Advances, one copy of the game, and a link cable.[57] 041b061a72


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